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TechnologyEdit

How it Differs From VanillaEdit

Technologies in PDM are a lot more balanced than in vanilla. The different effects are shared between different tech trees to allow multiple viable paths of research. None of them are useless anymore and the player should be careful when picking a new tech : there are no more mindless choices.


Edit

Army Technologies

Army Doctrine

Technologies

Activation Year Cost Effects Inventions
Post Napoleonic Thought 1836 4500 activate construction: Fort

activate unit: Hussar

Army Maneuver +1

Strategic Mobility 1836 7600 Fort Level +1
  • Field Fortifications
  • Railroad Transport Groups (Early Railroad)
  • Signal Detachments
Point Defense System 1850 10000 Fort Level +1

Dig-in-cap bonus +1

  • Flexible Firepower
  • Synchronized Heavy Support (Iron Muzzle Loaded Artillery)
  • Staff Command Support (Army Proffesionalism)
Deep Defense System 1880 12500 Infantry:
  • Supply Consumption: +10%
  • Maneuver +1

Guard:

  • Supply Consumption: +10%
  • Maneuver +1

Engineer:

  • Supply Consumption: +10%
  • Maneuver +1

Fort Level +1

Dig-in-cap bonus +1

  • Trench System
  • Gas Attack Capability (Organic Chemistry)
  • Gas Defense Capability (Organic Chemistry)
  • Elastic Defense System
  • Flexible Counterattacks
Infiltration 1910 18000 activate building: Tank Factory

Fort Level +1

Dig-in-cap bonus +1

  • Low Echelon Fire Support (Military Directionism)
  • Stormtrooper Trainin (Bolt Action Rifles)
  • Tank Experiments (Combustion Engine)
  • Tank Exploits
Modern Army Doctrine 1919 27000 Fort Level +1
  • Firepower vs Mobility
  • Grand Battle Plan vs Superior Firepower
  • Human Wave vs Spearhead
  • Firepower Doctrine
  • Superior Mobility Doctrine
  • Armoured Fist Doctrine
  • Motorised Infantry Doctrine
  • Heavy Support Doctrine
  • Siege Doctrine
  • Grand Battle Plan Doctrine
  • Superior Firepower Doctrine
  • Human Wave Doctrine
  • Spearhead Doctrine

Light Armament

Technologies Activation Year Cost Effects Inventions
Flintlock Rifles 1836 4500 activate unit: Infantry

Irregular:

  • Supply Consumption: +5%
  • Attack: +0.5
  • Defence: +0.5
Muzzle-loaded Rifles 1836 7600 activate unit: Engineer

Regular:

  • Supply Consumption: +5%

Infantry:

  • Supply Consumption: +5%
Breech-loaded Rifles 1845 10000 Engineer:
  • Supply Consumption: +10%

Regular:

  • Supply Consumption: +10%

Infantry:

  • Supply Consumption: +10%
Machine Guns 1860 12500 Guard:
  • Supply Consumption: +10%

Engineer:

  • Supply Consumption: +10%

Regular:

  • Supply Consumption: +10%
Bolt-action Rifles 1880 18000

Guard:

  • Supply Consumption: +25%

Engineer:

  • Supply Consumption: +25%

Infantry:

  • Supply Consumption: +25%

Regular:

  • Supply Consumption: +25%

Combat Width: -5

Changes unit appearance

Modern Divisional Structure 1919 27000

Guard:

  • Attack: +0.5
  • Defence: +0.5
  • Supply Consumption: +25%

Engineer:

  • Attack: +0.2
  • Defence: +0.2
  • Support: +100%
  • Supply Consumption: +25%

Infantry:

  • Attack: +0.2
  • Defence: +0.2
  • Supply Consumption: +25%

Regular:

  • Attack: +0.2
  • Defence: +0.2
  • Supply Consumption: +25%

Changes unit appearance

Bronze Muzzle Loaded Artillery

Iron Muzzle Loaded Artillery

Iron Breech Loaded Artillery

Steel Breech Loaded Artillery

Indirect Artillery Fire

Heavy Armament

Military Staff System

Military Plans

Military Statistics

Military Logistics

Military Directionism

Aeronautics

Army Command Principle

Army Professionalism

Army Decision Making

Army Risk Management

Army NCO Training

Great War Experience

Navy Technologies

Post-Nelsonian Thought

Battleship Column Doctrine

Raider Group Doctrine

Blue and Brown Water Schools

High Sea Battle Fleet

Modern Naval Doctrine

Clipper Design

Steamers

Iron Steamers

Steel Steamers

Steam Turbine Ships

Oil Driven Ships

Naval Design Bureaus

Fire Control Systems

Weapon Platforms

Main Armament

Advanced Naval Design

Modern Naval Design

Alphabetic Flag Signaling

Naval Plans

Naval Statistics

Naval Logistics

Naval Directionism

Naval Integration

The Command Principle

Naval Professionalism

Naval Decision Making

Naval Risk Management

Naval NCO Training

Modern Naval Training

Commerce Technologies

Private Banks

Stock Exchange

Business Banks

Investment Banks

Bank Inspection Board

Mutual Funds

No Standard

Ad-Hoc Money Bill Printing

Private Bank Money Bill Printing

Central Bank Money Bill Printing

Modern Central Bank System

Market Determined Exchange Rates

Early Classical Theory and Critique

Late Classical Theory

Collectivist Theory

The Historical Theory

Neoclassical Theory

Keynesian Economics

Freedom Of Trade

Market Structure

Business Regulations

Market Regulations

Economic Responsibility

Government Interventionism

Guild-Based Production

Organized Factories

Scientific Management

Time-Saving Measures

Management Strategy

Organizational Development

Culture Technologies

Classicism & Early Romanticism

Romanticism

Realism

Impressionism

Expressionism

Mass Culture & The Avant-Garde

Late Enlightenment Philosophy

Idealism

Empiricism

Analytic Philosophy

Phenomenology & Hermeneutic

Anti Rationalism

Malthusian Thought

Positivism

Functionalism

Biologism

Social Science

Social Alienation

The Rights of Man

Ideological Thought

State & Government

Nationalism & Imperialism

Revolution & Counterrevolution

Mass Politics

Introspectionism

Associationism

Phenomenalism

Experimental Psychology

Psychoanalysis

Behaviorism

Industry Technologies

Water-Wheel Power

Practical Steam Engine

High & Low Pressure Steam Engines

Steam Turbine

Combustion Engine

Electrical Power Generation

Publishing Industry

Mechanical Production

Interchangeable Parts

Semi-Automatization

Assembly Line

Shift Work

Mechanized Mining

Clean Coal

Cheap Iron

Cheap Steel

Advanced Metallurgy

Electric Furnace

Experimental Railroad

Early Railroad

Iron Railroad

Steel Railroad

Integral Rail System

Limited-Access Roads

Basic Chemistry

Medicine

Inorganic Chemistry

Organic Chemistry

Electricity

Synthetic Polymers


InventionsEdit

On "modifiers", the Techonologies are written in bold. The inventions are written in cursive.

Invention Name Required Tech(s) Base Modifiers Effects
Field Fortifications Strategic Mobility 2%
  • Mechanical Production: +3%
  • At War: +2%
  • Organized Factories: +2%
Dig-in-cap Bonus: +2

Engineer:

  • Defence: +0.5
Railroad Transport Groups Strategic Mobility

Early Railroad

0%
  • Experimental Railroad: +2%
  • At War: +2%
  • Early Railroad: +3%
Mobilisation Size: +0.5%
Signal Detachment Strategic Mobility 2%
  • Mechanical Production: +2%
  • At War: +2%
  • Military Plans: +2%
Organisation: +2

Supply Consumption: +5%

Engineer:

  • Organisation: +5


Technology Advice from Experienced PlayersEdit

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